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Learning Apps/Tools

IBM, Universities Expand Accessibility Project

3/27/2007

IBM is working with several universities to expand a repository of reusable learning materials that will make it easier for student developers to make software more accessible to people with disabilities. The repository will help change a culture in which the majority of faculty respondents do not teach accessibility in the classroom, IBM said.

Sun Curries Favor with International Student Developers

3/26/2007

Sun Microsystems has expanded its "Campus Ambassador Program," an initiative whereby the software giant offers free training in Sun-based technologies to 170 universities in 30 countries.

To Each His Own ... Laptop

3/22/2007

It was only in the last couple of years that the number of laptops shipped annually exceeded the number of desktops. I can still remember....

Novell Joins OpenCourseWare Consortium

3/21/2007

Enterprise solutions provider Novell has joined the OpenCourseWare Consortium (OCWC), the company announced this week. OCWC is an initiative among the higher education community to promote the development and implementation of open-source education materials.

Elluminate Launches Free Web Conferencing Tool

3/20/2007

E-learning technology provider Elluminate has rolled out the final release of its new, free Web conferencing system, vRoom. The company has also announced version 2.0 of its Blackboard Building Block extension for Elluminate Live!, a distance learning tool.

Google Hooks Up Rwanda, Kenya with Apps for Education

3/19/2007

Universities in Kenya and various education institutions in Rwanda will start using Google Apps thanks to a partnership announced this week between Google and the Rwandan Ministry of Infrastructure and the Kenya Education Network (KENET).

MGH Institute Adopts Phase Forward Courseware

3/16/2007

The MGH Institute of Health Professions has signed on to use online courseware from Phase Forward for the institute's graduate program in clinical investigation. MGH offers both a master of science degree and a certificate of advanced study in clinical investigation.

Guns 'n' Grads: Florida Community College Sets Sights on High-Tech Firearms Training

3/16/2007

Fort Pierce, FL’s Indian River Community College will install a totally immersive IVR small arms training simulator from Houston, TX-based VirTra Systems to train students in its prominent law enforcement training program.

U Mary Washington Partners with KZO Networks for E-Learning

3/15/2007

The University of Mary Washington (UMW) in Virginia has launched into an e-learning partnership with KZO Networks, a developer of interactive learning tools. UMW will deploy KZO's tools to enhance its e-learning capabilities with Flash-based presentations, both live and archived.

CafeScribe Unveils Student Collaboration Tools

3/15/2007

Salt Lake City-based CafeScribe, an e-textbook marketplace and social network for students, has announced MyScribe, a new way for students share information, collaborate and communicate.

Turnitin: Fighting Plagiarism and Saving Time at Fresno State

3/14/2007

CSU Fresno has implemented Turnitin for combating plagiarism on campus. But one professor is using its modular features to save time with grading and record keeping as well.

Mediasite 4.1 Offers Podcasting Option

3/14/2007

Announced today, Sonic Foundry's Mediasite 4.1 release will give institutions the option to podcast their Mediasite presentation content.

More Than Open Source: A Second Look at Sakai

3/14/2007

Because it often gets the most press for being "open source" software, you may not know that Sakai has unique features--many not found in other course management systems.

GT Prof: Students Learn Better Via iPod Versus Lecture

3/13/2007

A Georgia Tech professor has been running an informal experiment to test whether students who listen before class to lectures via their laptops or personal digital assistants perform better on tests.

Quantum Nabs $1 Million Grant for AI Tutoring Software

3/8/2007

The U.S. Department of Education Institute of Education Sciences (IES) has granted Quantum Simulations, developers of artificial intelligence tutoring software, a $1 million grant. The grant will go to further developing Quantum's tutoring modules in chemistry for high school and college-level students.

Second Life To Get 3D Voice

3/1/2007

Second Life, the virtual world that's becoming increasingly popular in education, will soon add proximity-based 3D voice capabilities, according to developer Linden Lab.

Ohio University Opens Virtual Doors

2/26/2007

Last year, Ohio University purchased two islands and built several buildings on it....

League for Innovation CIT 2006

12/27/2006

Next-Gen Video

12/27/2006

WHETHER THE MANDATE is to offer a single class that trains students in studio production, to produce 25 videoconferenced classes a day for thousands of students across different continents, or to offer the very latest high-definition (HD) technology to a regional consortium of users, schools across the US are using the latest videoconference and audio/video streaming technologies creatively, to move to the next level of their very specific needs.

Digital Publishing: Imperfect, but Improving

12/27/2006

ONCE UPON A TIME there was a student named Jason. Jason was studying physics remotely, although he was not sure why he was studying physics. (What he really wanted to do was build some gaming simulations.) But physics was a required course and the new term was just starting. So, after playing the video of his faculty introducing the course and the study of physics, Jason got down to arranging for access to the course materials.

101 BEST PRACTICES >> Smart Classroom

11/21/2006

Planning, building, funding, retrofitting, or just dreaming about 'smart' classrooms? Thirty-two best practices in tactics, strategies, and technology implementations will inspire your next project.

A Milestone in the Higher Ed Software Market?

8/8/2006

We are at an important milestone for technology in higher education. I urge you to take stock of your campus’ position on the cost of licensing software and ask if we all couldn’t do better for our students – more choices, better outcomes, and lower cost.

Interactive Flash Learning Games and Engines

7/18/2006

For the last seven years, I’ve been developing games for learning. The development process has been a lot of fun, and I’ve learned three big lessons: students love to learn by playing games almost as much as I enjoy developing them; game structures can be repurposed for different disciplines if the right “hooks” are built into the game platform; and mobile games are the next big thing. Cell phones offer a lot more than text messaging!